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Nia Noire Group

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Kirill Ustinov
Kirill Ustinov

ABOUT ELDEN RING



Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.




ABOUT ELDEN RING


Download File: https://www.google.com/url?q=https%3A%2F%2Ftinourl.com%2F2udE3f&sa=D&sntz=1&usg=AOvVaw0JGCJMItFm066rJKEqGZWY



The Elden Ring (エルデンリング, Eruden Ringu) is a mysterious concept that defines the world itself.[1] It is the source of the Erdtree,[2] and its various interlocking runes are a representation of the law of the world.[3] The most recent incarnation of the law it represents in the Lands Between is the Golden Order, founded by Queen Marika the Eternal. In its shattered state, many of its shards, known as Great Runes, are in the possession of the demigod offspring of Queen Marika.


The Elden Ring is a mysterious concept that represents the law of the world.[3] Long ago, the Greater Will sent a golden star to the Lands Between bearing a beast, which later became the Elden Ring.[4] This beast was the vassal beast of the Greater Will, and the living embodiment of the concept of Order.[5]


Special beings known as Empyreans are able to become the vessel of the Elden Ring, allowing them to become gods.[6] At an unknown period in history, the Empyrean Marika became the vessel of the Elden Ring,[7] becoming a god and establishing the Golden Order by confining the Rune of Death, and began the Age of the Erdtree. At some point following the Night of Black Knives, Marika shattered the Elden Ring,[8] and its shards were claimed by her offspring, the Demigods. The current vessel of the Elden Ring is Queen Marika the Eternal.[6]


But, no. Plenty of video games have been released during the pandemic -- major titles -- but none besides maybe Animal Crossing has come close to affecting the cultural conversation like Elden Ring. Its level of success is singular. And what makes it stand out is the surprise element. We didn't see this coming.


I suspect Elden Ring inspires a different kind of recommendation in its fan base. Elden Ring isn't just a very good video game that's fun to play, it's a game that binds itself to your identity like a parasite. You don't just consume Elden Ring as a passive distraction from the humdrum of everyday life -- you consume Elden Ring because it says something about you as a human being: You like challenges, you don't give up, you like acquiring new skills, you are [gasp] good at video games. To be clear: This is not a good thing. It's gatekeeping, but it's gatekeeping that has inspired a different kind of recommendation from its player base.


With Elden Ring, that cultish devotion has gone viral on a level previously unheard of. The reviews were so strong, the game of such a high quality, that literally everyone in that core FromSoftware cult (including myself) is screaming from the rooftops about it. This isn't just another FromSoftware game, it's the culmination of decades of trust built up in a broadening fan base that has made liking these video games a core part of its personality.


And that's ultimately a very good thing! The trend in almost all forms of expensively produced entertainment -- be it video games or movies -- is risk management. In cinema, that usually means endless superhero movies and retreads of existing IP. In video games we have the "monogame." Big-budget titles have become almost indistinguishable from one another in terms of the systems that make them tick. Open world, crafting, leveling up, combat trees. Button presses do the same things, and big-budget gaming has smelted itself down into a boring, homogenized mess.


Elden Ring's release has been a massive success, both critically and financially. That said, there are things in Elden Ring that make absolutely no sense. These nonsensical things vary from large-scale issues to dumb oversights to nitpicky details. Don't get us wrong, there's a lot to love about Elden Ring, but even the best games still have problems.


Elden Ring has seen some noticeable performance problems on every platform. While these can be patched, it has brought out some conversations about Elden Ring's performance mode on PS5 and Xbox Series X. Neither console has a stable 60 FPS mode, and instead, the next-gen versions of the game fluctuate hard around 50 FPS. If you want a stable version of the game (PlayStation only), you need to download the last-gen version of the game on your PS5.


Oddly, they couldn't optimize the game to keep it at a more stable frame rate. FromSoftware possibly needs to cut down the resolution. Or maybe there is something more subtle going on. Who knows what is causing the game to run this erratically, but hopefully, a patch can fix this issue. The strangest bit about all of this news (but perhaps not surprising) is that these issues are plaguing the PC version too.


Elden Ring began development in early 2017 following the release of The Ringed City, a piece of downloadable content for Dark Souls III. As with Miyazaki's Souls games, Elden Ring will have the ability for players to create their own custom characters instead of playing as a fixed protagonist. Miyazaki also considered Elden Ring to be a more \"natural evolution\" to the Souls series, as the game will be much larger in scale compared to them, featuring an open world with new gameplay mechanics such as horseback riding and combat. However, unlike many other open world games, Elden Ring will not feature populated towns with non-player characters, with the world having numerous dungeon-like ruins in place of them instead. When asked about the possibility of the story being novelized, Miyazaki stated that he would rather have players experience it themselves by playing the game, as he thinks that the game's secrets and mysteries would be spoiled otherwise. The score is being written by Yuka Kitamura, who has composed for many of Miyazaki's previous games.


Elden Ring began development in early 2017 following the release of The Ringed City, a piece of downloadable content for Dark Souls III. As with Miyazaki's Souls games, Elden Ring will have the ability for players to create their own custom characters instead of playing as a fixed protagonist. Miyazaki also considered Elden Ring to be a more "natural evolution" to the Souls series, as the game will be much larger in scale compared to them, featuring an open world with new gameplay mechanics such as horseback riding and combat. However, unlike many other open world games, Elden Ring will not feature populated towns with non-player characters, with the world having numerous dungeon-like ruins in place of them instead. When asked about the possibility of the story being novelized, Miyazaki stated that he would rather have players experience it themselves by playing the game, as he thinks that the game's secrets and mysteries would be spoiled otherwise. The score is being written by Yuka Kitamura, who has composed for many of Miyazaki's previous games. 041b061a72


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