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Nia Noire Group

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Kirill Ustinov
Kirill Ustinov

Need For Speed Payback \/\/TOP\\\\

Split into two modes; single player and multiplayer, players earn rewards for driving with style and excessive speed. Offering a risk and reward design, earning rep goes towards rewards with long strings of driving maneuvers offering multipliers called Heaters. Challenges also offer opportunities to earn bank, but also raise the stakes in races.

Need For Speed Payback

A Speed Trap is a single checkpoint activity that rates the player's speed past a camera out of three stars. Passing the camera at a higher rate of speed will increase the player's star rating for that Speed Trap.

A Speed Run is a multiple checkpoint activity that rates the player's average speed past multiple checkpoints set out between two points out of three stars. Setting a higher average speed between both points will increase the player's star rating for that Speed Run.

Somehow more obnoxious than the populace of Watch Dogs 2 and Sunset Overdrive combined, Payback's cast of dead-eyed characters spew line after line of moronic chatter, forced banter and blatant plot exposition at every opportunity. If it's not them it's the completely pointless police radio spitting out directions or the smooth radio host seductively hinting that someone needs to bring down The Man. When you think you'll have a little quiet time, main hero Tyler Morgan begins talking to himself. Can everyone just shut the hell up?

But look, it would be wrong of me to judge the game on these dudes even though you have to wade through their collective arseholes to get to play the thing. Payback is exactly what you'd expect. You've played it before. You race, drift, hit jumps, blaze through speed cameras and take part in missions referred to as heists (they're not) to get revenge on someone for stealing a car you liked. In between these missions you race, drift, hit jumps, blaze through speed cameras and a few other things to upgrade your car so you can reach a level high enough to do the story missions. It's a hell of a grind. And that's all fine, I guess. It's actually quite fun for 30 minutes if you switch off your brain and turn all the noise down.

And this being a game in 2017 there's Speed Points that you can buy with real money to spend on loot boxes. They have various Speed Cards and other cosmetic tat in them if you need them. But really, if you're buying them on top of this game you're just part of the problem.

Parents need to know that Need for Speed Payback is a racing game that's safe for all but the youngest gamers, though parents might want to talk to teenagers who either just started driving or will be soon to explain how this game differs from real-life driving. Especially since this game has you racing real cars on city streets at unsafe speeds, as well as off-road vehicles on dirt paths, along with trying to outrun the police. While there are violent car crashes, you never see the driver being injured, and thus there's no blood or gore. There are also opportunities to set side wagers for events. Otherwise, there's no inappropriate content.

Sort it out EA you really are scum. Where are all these 'it doesnt affect me' people now. Its embarrasing and these games need calling out. Its a disgrace a worse game than rivals can ask for extra money on top of the purchase price. 3/10 all day. Nice one Sammy nobody should feel any inclanation to buy this turd.

@itshoggie so it's like what I did back in the past games occasionally, then. Just as speed cards per car sound akin to MW2012 where you had to unlock parts and then their pro upgrades (all involving some kind of driving milestones to rack up) for every vehicle separately. Potentially tedious at times yet blended in well as you drove around an open world anyway.

I was quite interested in this game when first revealed, but not any more. The speed cards and upgrade system does not sound fun at all. It just seems tedious and frustrating. So I'll avoid this game and play something more interesting.

..yeah I have to totally disagree with this review... I've had it well over a week now and there's not once I felt I needed to purchase anything more or even grind that much (simply because there's so much to do and so many ways to earn in-game currency)... definitely it's annoying not being able to transfer cards - but by the time you upgrade to a new car, you just sell your old one, get a shed-load of cash for it and the cards attached to it, and then upgrade your new one... I had over 1,000,000 at one point and plenty of cars, and I wasn't even on the second round of races (after the helicopter chase)... and the map isn't dead - once you beat the races, you have racers driving around, derelicts to find, coins to collect, billboards to smash (nice to see those back), all the on-road challenges (speed, jump, drift, etc.) - the map is CHOC-FULL of things to do, and it certainly looks great in 4K... but ultimately the racing is just FUN, there's loads of racing (definitely more than the last version of NFS) - and it's just mindless arcade fun... it's definitely the closest thing we've had to Burnout... since... Burnout! (sometimes you have to try games for yourself to decide whether you like it or not...) :/

So true. These idiots at EA/Activision/Ubi all need to wake up. They're ruining their own industry. We teach our kids not to be greedy yet don't listen to our own advice as adults. They need to halt the greed.

@get2sammyb what difficulty did you olay the game on? Getting a part is mostly random but you can't leave out the fact that you can lock in a part, brand or bonus before you trade in tokens for a part and the part shop rotates every 10 minutes. I've never had any issues of my cars being under leveled and im never out of part tokens because repeating a few races is a part of the game. All reviewers do is complain about grinding because its prevents you from rushing out a review quickly, which is ironic considering I completed the game in 3 days with no car level issues. The game is supposed to last us 2 years and grinding for part tokens to get max level parts with 3 perks each is whats gonna make the game last, it gives the player a reason and incentive, along with autolog, to replay races. I do agree with most of your points about the story but its all opinion based, you dislike the story, I find it cheesy just like every other need for speed story so it didn't bother me

Now, this is a car that many players wouldn't think twice about before using because while players may think it's just built for speed, they realize how versatile it can be with time. Thanks to the very high degree that Need For Speed: Payback gives players in terms of customization, makes the case for the Huracan. Since it's a supercar, everything is rather sensitive on it, from the brakes to acceleration, everything is supposed to react on a dime for players.

Spread out over an open world, Need for Speed Payback is a game that mixes paint trading street racing, with numerous other speed-related challenges for you to complete. In the races themselves, you'll face off against seven opponents in a no holds barred tussle for first place. Feel free to bash, ram, and spin your opponents on your way to first place, as you'll need to use every trick in the book to get out in front.

Outside of the races, the open world offers a variety of challenges for you to complete. From speed gate challenges, which ask you to hit a top speed while passing through them, and jump challenges, which see how far you can leap off a ramp, to destructible collectibles like billboards, there's a fair amount to see and do on your way between races.

While races themselves are well signposted, with frequent checkpoints and large chevron overlays to signify sharp bends, getting around the world itself and finding the next events is a bit more challenging. As there's no route marker overlay on the road itself, you'll need to keep a close eye on your minimap to look out for your turn.

The game's upgrade system also serves to make the game more challenging. Rather than being able to buy defined upgrades, you instead have to use speed cards to upgrade the various bits of your car. The two easiest ways of getting new speed cards are to either visit parts shops scattered around the world, in the hope of finding a speed card that's better than the one you currently have equipped, or win a race, which will earn you a single, randomly chosen card - although it still may not be any better than the one you have equipped. What that means is you'll have to spend a long time replaying earlier races (and doing your best to come first) in the hope of getting a new card, with which to make your car better.

In fact, you earn boost (slowly) whether you drift or not, meaning you can use it almost constantly regardless of how well you turn. You need to lean on the boost, too, because most races sport some very noticeable rubber-banding. Sometimes I would finish a race in second place, only to improve my time on the next attempt and end up finishing in sixth. Thus, personal speed and improvement in any given race becomes less important than just working around your AI opponents. Silly strategies, like hanging onto a full tank of boost for the final straightaway, become necessary to counter last-second sneak attacks from artificially inflated AI.

Even with the annoying randomness, a loot-driven system like this wouldn't be too bad if Payback's cars handled well to begin with. They don't. Drifting is particularly fiddly. There's no way to straighten out or redirect yourself through a drift, so off-road and otherwise drift-heavy cars constantly feel out-of-control. You can rely on tighter-turning classes, like dragsters and racers, but these are all but unable to find traction or gain speed in off-road races. And in the digital Fake Las Vegas, there's a lot of off-roading.

And aside from a few story missions, every major event in Payback requires a specific type of vehicle: off-road races need off-road cars, drift challenges need drift cars, and so on. The game supplies you with the basics but quickly requires you to find your own contenders for future missions. That means grinding and blowing more money on new classes of car (or spending ages hunting for derelict vehicle parts). Then you still need to spend even more money on more random Speed Cards to juice those up, too. 041b061a72


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